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EmuCR: Glitch64 Glitch64 SVN r181 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r178
Fix issue 143: Lamborghini - weird vertical lines
r179
Corrected z-mode emulation.

Removed ini settings:
soft_depth_compare
texrect_compare_func
force_depth_compare
depth_bias

Code refactor: sprites/backgrounds rendermode initialization moved to one common function.

Fixed:
- PPL - fix moving thin line (issue#65)
- GoldenEye - fix intro truck transparency issue (issue#107)
- Centre Court Tennis - fix top upper left white rectangle in intro screen
- Cruis'n World - fix the "green & red" screen and bright game "START" screen (issue#146)
- Waialae Country Club player shadow
- Harvest Moon character shadow (issue#46)
r180
Fix fillrect coordinates clipping.
r181
Add missing else.

Download: Glitch64 SVN r181
Source:Here



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