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EmuCR:DolphinDolphin SVN r6598 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6592
Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.
r6593
Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)
r6594
Fix an omission from the last commit.
r6595
Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements
r6596
LLE JIT:
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions
r6597
Helps to add the new code to the repository.
r6598
Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).

Download: Dolphin SVN r6598 x86
Download: Dolphin SVN r6598 x64
Source: Here

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