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EmuCR:DolphinDolphin SVN r6676 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6667
Core/DSPCore: Improve Interpreter address register add/sub, convert to
assembler for JIT. Replace JIT ToMask() with a different variant. Remove
superfluous zeroWriteBackLog calls(added by me).
Core/Common: Don't bother creating a string and calling into a Logs trigger()
when there is noone listening. Change AtomicLoadAcquire for gcc to just
make the compiler not reorder memory accesses around it instead of doing
a full memory barrier, per the comment in the win32 variant.
Core/AudioCommon: Fix a use of uninitialized variable inside libalsa.

Microbenchmarking results for ToMask variants:(1 000 000 000 iterations):
cpu\variant| shifts | bit scan
intel mobile C2D@2.5GHz | 5.5s | 4.0s
amd athlon64x2@3GHz | 6.1s | 6.4s
(including some constant overhead identical to both variants)
r6668
Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.
r6669
Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)
r6670
Make ARAM DMAs take time. Allows WWE Day of Reckoning 1 & 2 to go ingame...then they crash. Not entirely sure if the crash is related.
r6671
All 64-bit capable Macs have the SSSE3 extension.
r6672
more WIP BBA crap...nothing nice to see.
r6673
linux buildfix
r6674
LLE JIT: Completed the JIT versions of the DSP Branch instructions (added ifcc, ret, rti and halt).
r6675
LLE JIT: Completed the remaining JIT DSP instructions (lrrn, srrn, ilrrn).
r6676
Small fix in addition to r6669.

Download: Dolphin SVN r6676 x86
Download: Dolphin SVN r6676 x64
Source: Here

2 Comments:

  1. Super Smash Brothers Brawl always freeze after firts battle in daventure mode (Kirby vs Mario)

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