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EmuCR:DolphinDolphin SVN r6763 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6759
Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).
r6760
Changes:

* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.
r6761
Faster SSE2 optimized GX_TF_CMPR texture decoder which gets ~40% speed improvement on x64 and ~50% improvement on x86 as compared to reference C code.
The code now uses direct pointer access from C code to write the colors to the destination texture instead of trying to force them back up into an __m128i and a single write call. This is what produces the major speed-up.
r6762
Missed one MSVC-ism. Should fix build for Linux. Last revision should still work for Windows. No functionality changes this time.
r6763
Added a few translatable strings.
Added German language translations. Thanks to JackyCola.
Added Italian language translations. Thanks to RebuMan.

Download: Dolphin SVN r6763 x86
Download: Dolphin SVN r6763 x64
Source: Here

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