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EmuCR:DolphinDolphin SVN r6815 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6811
Print the performance status in exactly one place.

Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.

Only warn about a failed low-memory allocation if one was requested.
r6812
Use alignment for ReadDataU32XN. Revert james temp fix.
Should provide some form of a speedup.
r6813
Forgot to commit the alignment for opcode last time.
Also, alignment fix for dlist (thx cotton).

Hopefully no crashes now :)
r6814
For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.
r6815
Simplify the SSSE3 code for better understanding.
The end result is unchanged.

Download: Dolphin SVN r6815 x86
Download: Dolphin SVN r6815 x64
Source: Here



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