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EmuCR:D2X-XLD2X-XL v1.15.133 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.15.133 Changelog:
- Fixed: The renderer was extremely slow when rendering transparency on low-end graphics hardware (like Intel IGPs) even when using pureD2 mode or turning off shader usage
- Improved: Depth buffer reads will now be profiled and automatically disabled if they take too long
- Improved: D2X-XL will fall back to alsa if pulse audio cannot be initialized

Download: D2X-XL v1.15.133
Source: Here



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