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EmuCR:DolphinDolphin SVN r7181 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r7176
Have playback of input files stop upon reaching the frame count designated in the header, preventing that number from being tampered with and assisting in recording verifiability. Adjusted the "resume recording from end of playback" code to account for playback stopping in the middle of a movie as above.
r7177
Disable use of exceptions in the wxWidgets3 build.
r7178
The pkg-config name of libpng is "libpng", not just "png".

Things break if both a shared and static libpng are linked
in, presumably because it has some global state. Several of
the gtk-ish libraries often, but not always, link in libpng
transitively, so it is important that we find it ourselves
first, even if it is not in the linker's search path.
r7179
GC input recording: Record the on/off state and the analogue state of the L/R triggers separately (gets rid of an arbitrary numeric constant of 230 which isn't elsewhere in the code and should solve some issues with Metroid Prime recordings).
r7180
Clean up the hotkey dialog by separating into tabs.
r7181
Added Czech translations thanks to Zbyněk. Updated Greek, French, Hungarian,
Portuguese, Turkish, and Chinese (Traditional) translations.

Download: Dolphin SVN r7181 x86
Download: Dolphin SVN r7181 x64
Source: Here



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