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EmuCR: Glitch64 Glitch64 SVN r233 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r233
Fixed Issue 236: pokemon stadium 2 - several battlefield grounds bugged

Download: Glitch64 SVN r233
Source: Here

2 Comments:

  1. Why did you delete my yesterdays post regarding the update of the Atari800 emulator?
    Not very polite from you Nichole....

    ReplyDelete
  2. excuse me but the description its from the r232. the issue fixed here is pokemon stadium fixed font issues.

    ReplyDelete

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