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EmuCR:D2X-XLD2X-XL v1.15.210 is released. D2X is a port of Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.

Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.

As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.

D2X-XL v1.15.210 Changelog:
- Fixed: Palettes with different than the standard transparency color keys weren't rendered right
- Fixed: The planetary surface and sun occasionally were miscolored during the Descent 1 mine exit sequence
- Fixed: The minimap in the cockpit displays wasn't always shown
- Improved: When deleting a pilot, D2X-XL will ask whether to delete that pilot's savegames, too (and not just do it)
- Improved: You can now override the Descent 1 exit textures by placing appropriately named textures in the main or mod texture folders ('moon02.tga' for terrain and 'sun.tga' for the sun)

Download: D2X-XL v1.15.210
Source: Here



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