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GSdx SVN r4675 is released. GSdx is a GPU plugin for PCSX2.

GSdx SVN Changelog:
r4673
Removed vtune headers from the project and disabled profiler hooks in GSDx as we can't legally distribute these. To be re-enabled we'll have to find a way to do this without infringing on Intel's copyright.
r4674
Further to r4673 remove the jitprofiling.lib dependency when linking.
r4675
Fix VS2010 compilation.

Download: GSdx SVN r4675
Source: Here

8 Comments:

  1. So it is actually a downgrade due to copyright issues... To hell with it then.

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  2. Couldnt agree more with #1

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  3. damn... Does anyone think anything good will come with the next few releases?

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  4. with the removal of 'vtune' does it have an impact on performance for most games?

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  5. So its faster? or WHAT?

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  6. removing that "vtune" makes faster or what?

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  7. Just tested the SSE4 dll build. I'll admit my tests weren't too scientific but gfx limited scenarios seemed to be somewhere around 5% slower. Most of the time it didn't make any difference.

    Maybe the main executable without vtune will make more of a difference...

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  8. ??? for me It's a very very good update less glitch more faster 5-10%, but I have not an Intel And I'm in SSE2.
    With this, exemple I can play on SH shatering memories full speed. before with max hack It's terribly ugly and slow...Idem for all game.

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