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Starting from u4 cycle, I’m been busy into finally cleaning up the Sega Saturn / ST-V driver. After that, I’ve started to nail down the irq system/pixel clock again (that was pretty messy before), and got various things fixed (namely the Pebble Beach / Funky Head Boxers hang).
All of this also caused Virtual Mahjong to finally show itself with correct gfxs during gameplay.

EmuCR: Kale's WIP - Pixel Mahjong
EmuCR: Kale's WIP - Pixel Mahjong
EmuCR: Kale's WIP - Pixel Mahjong
EmuCR: Kale's WIP - Pixel Mahjong
EmuCR: Kale's WIP - Pixel Mahjong
EmuCR: Kale's WIP - Pixel Mahjong
EmuCR: Kale's WIP - Pixel Mahjong















News Source: Here

7 Comments:

  1. Looking forward to seeing the ST-V bios perfected.

    PS. How do you enable screen interlacing effects on vanilla SDLMame?

    ReplyDelete
  2. Jesus Christ Anon01 do you play that ?

    FOREVER_ALONE

    ReplyDelete
  3. good stuff , boobs also you can see ?

    ReplyDelete
  4. Anon2, no I don't.. I was talking about ST-V games in general.

    ReplyDelete
  5. ST-V rocks! Gaxe, Diehard Baku-Baku etc.

    ReplyDelete
  6. boobs rock! big , small , squishy etc

    ReplyDelete

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