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EmuCR: GameBoy OnlineA GameBoy Color emulator written in JavaScript that strives for performance and near perfect compatibility. This is a GameBoy Color emulator written purely in JavaScript by Grant Galitz.

The video is done either through HTML5 canvas or by a fallback of creating BMP binary picture format data URI strings and appending the result to regular HTML img tags.

Save states are implemented through the window.localStorage object, and are serialized/deserialized through JSON. SRAM saving is also implemented through the window.localStorage object, and are serialized/deserialized through JSON. In order for save states to work properly on most browsers, you need set the maximum size limit for DOM storage higher, to meet the needs of the emulator's save data size.

recent changes:
Added an option to use the JIT form of the scaling algorithm.

EmuCR: GameBoy Online













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