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EmuCR:StepManiaStepMania v5.0 Preview 3 is released. StepMania is a music/rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads/dance pads, a step recording mode, and more! StepMania is a music / rhythm game. The player presses different buttons in time to the music and to note patterns that scroll across the screen. Features 3D graphics, visualizations, support for gamepads / dance pads, a step recording mode, and more!

StepMania v5.0 Preview 3 Changelog:

2011/08/20
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* [PlayerOptions] Add GetMMod() Lua binding. [AJ]
* [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ]

2011/08/19
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* [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ]
* [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ]
* Turn off Autogen by default. [shakesoda]
* Disable automatic aspect ratio guessing, default to 854x480
(16:9 because most newer displays are wide). [shakesoda]
* Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda]

2011/08/18
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* [RageInput] Added "No input devices were loaded." string to languages. [AJ]
* [RageInputDevice] Added localized names for InputDeviceState. [AJ]
* [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ]
* [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret()
and ContainsSong(song) Lua bindings. [AJ]

2011/08/16
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* Added PrettyPercent(numerator,denominator) Lua binding. [AJ]

2011/08/14
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* [Foreground] Restore Foreground Changes for use in gameplay. Note that it
is recommended to use lua for #FGCHANGES from now on: not all XML changes
will work. [infamouspat]

2011/08/13
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* [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ]
* [LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFile]

2011/08/07
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* [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ]
* [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ]
* [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [AJ]
* [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when
not using joint premium. [AJ]
* [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ]
* [GameState] add GetExpandedSectionName() Lua binding. [AJ]
* [ScreenSelectMusic] Added IdleCommentSeconds metric and
"ScreenSelectMusic IdleComment" announcer sound. [AJ]
* [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in
BMSLoader::LoadNoteDataFromSimfile instead of the dummy one...
This fixes the wrong sound issue [423]..." [theDtTvB]

2011/08/06
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* [NoteSkins/beat/default] Fix Issue 425. [AJ]
* [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ]

2011/08/05
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* [NoteField] Added AreaHighlightColor metric. [AJ]

2011/08/04
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* [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ]

2011/08/02
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* [NotesSSC] Only write timing/attack tags for the step if there is a
difference from the song. For timing tags, at this time it means that if even
one tag is different, all tags are written. [Wolfman2000]

2011/08/01
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* [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [AJ]

2011/07/31
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* [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure.
Fixes issue 298. [AJ]

2011/07/30
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* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ]
* Start removing anything related to Guitar mode. This was rushed in, and it
is not worth us keeping at this time. [Wolfman2000]

2011/07/26
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* [ScreenEdit] Add a semi working implementation of the often requested
copy/paste selected timing data feature. This should make it easier for
some charters. [Wolfman2000]

2011/07/21
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* [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand.
The same goes for PlayerAngle, dancer rotation is now handled in
PlayerP1/2OnCommand. [AJ]
* [Course] Bumped up max edit course title length to 16 (still feels too short).
Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ]

2011/07/20
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* [Win32/CrashHandlerChild] Crashlog and log now open in the player's default
text editor. Also, the Show Log button works again, including for people using
Portable.ini. [AJ]

2011/07/19
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* [LoadingWindow] Added the ability for themes to have custom splash banners.
(Currently Windows-only.) [AJ]

2011/07/17
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* [Cache] No longer store #NOTES in the cache. This should speed things up
on the first load if there is not much to write. (General note: this was
taken from another branch, but results at that point were great.)
[Wolfman2000]

2011/07/13
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* [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly.
There was some unfair targeting of Couple and Routine. [Wolfman2000]
* [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000]
* [ScreenEdit] Display more accurate chart data for Couple and Routine charts
for the future. No more having (almost) every row as a jump! [Wolfman2000]

2011/07/12
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* [OptionRowHandler] Add a new metric to ScreenOptionsMaster:
StepsUseChartName. Use this if you want your charts to have a unique name
in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts
to the original behavior. This metric is false by default. [Wolfman2000]
* [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack,
the mods are reverted back to how they were prior to the attack being set.
[Wolfman2000]

2011/07/09
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* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute.
Any files that only use the Combo attribute will have that value copied to
miss combo on next launch. [Wolfman2000]
* [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should
not be affected, but it may require more testing. [Wolfman2000]
* [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and
Miss judgments on eval. Of course, this goes down to Perfect and Miss if
that is disabled. [Wolfman2000]

2011/07/07
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* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000]
* [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the
number of songs installed. Fixes issue 373. [AJ]
* [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for
more detailed descriptions, or perhaps some short hand lingo. All files
that used #DESCRIPTION will have their values moved to #CHARTNAME on
load. [Wolfman2000]
* [ScreenEdit] Add a Steps Data menu for getting numerical step data on the
chart. This is a read only menu. Edit Steps Information contains writable
information. [Wolfman2000]
* [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is
still there, so themes should not have to worry about breakage.
[Wolfman2000]

2011/07/06
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* [ScreenEdit] Fix the bug where hitting Enter during playing wouldn't take
the user back to the editor. [Wolfman2000]
* [Gameplay] Fix Fail mods being dishonored. [Midiman]

2011/07/05
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* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes.
Saving should still work, but this was never tested yet. [Wolfman2000]
* [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini.
This will prevent many prior courses from breaking. [sharksoda, Wolfman2000]
* [CharacterManager] Add a lua function to check how many characters you have.
For an example of how this is used, check the default theme's scripts
folder, specifically 03 ThemePrefs.lua. [Wolfman2000]

2011/07/04
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* [ScreenEdit] Add a function to switch the notes the routine players have to
hit. In simple terms, Player 1's notes are now Player 2's and vice~versa.
Check it out in the Alter Menu. [Wolfman2000]
* [ScreenEdit] Add two routine mirroring functions. Now you can build sections
of a chart for one player, and mirror the effect for the other player when
finished. For Pump players, it is not a straight mirror, but is more akin
to what is found via normal routine charts. In other words, you'll be happy.
Check it out in the Alter Menu. [Wolfman2000]

2011/07/03
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* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't
exist at that time. [Wolfman2000]


Download: StepMania v5.0 Preview 3
Source: Here



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