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EmuCR: FB AlphaFB Alpha v0.2.97.10 is released.FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha v0.2.97.10 changelog:
This version also comes with an x64 binary. It is considered experimental at the moment, and the Direct3D 7 blitter isn't included, but it does seem to work quite well.
- Redesigned the game selection dialog [Barry]
- Added a dialog to view roms and/or samples required by a driver to the game selection dialog [Barry]
- Removed the incomplete Neo-Geo multi-slot implementation [Barry]
- Removed the "save decrypted C roms" functionality [Barry]
- Removed the jukebox functionality and resources [Barry]
- Removed support for datfiles other than the latest ClrMAME format [Barry]
- Removed the package importer and resources [Barry]
- Removed the menu themes and resources [Barry]
- Removed skins and resources [Barry]
- Removed the gamelist translation module and resources [Barry]
- Removed icons support and resources [Barry]
- Removed the favourites functionality and resources [Barry]
- Removed the context menu from the game selection dialog [Barry]
- Removed IPS Patch functionality and resources [Barry]
- Removed the game information dialog and resources [Barry]
- Removed unneeded support file paths and resources [Barry]
- Removed IPS Patch functionality and resources [Barry]
- Restructured source code and removed any unneeded modules [Barry]
- Removed PNGlib and updated preview loading code to use libPNG [Barry, heavily based on some old code from Jan_Klaassen]
- Updated preview loading code to allow interpolation on resizing [Barry, heavily based on some old code from Jan_Klaassen]
- Fixed the localisation template support [Barry]
- Tidied up the resource files [Barry]
- Added flag to the makefile allowing X86 assembly code to not be built, and added support in the code to not build X86 assembly when defined [Barry]
- Fixed sound rendering in the YM2151 module when not using the MMX routines [Barry]
- Tidied up the source code to compile with Microsoft tools when building in an X64 environment [Barry]
- Added an option in the makefile to build an X64 binary, and updated the VC makefile and source code to support it [Barry]
- Added ability to change the volume of the YM2203 module and used it to bring down the volume in the 1943 driver [Barry]
- Fixed FM Interpolation rendering routine in the YM2203 module [Barry]
- Added support for the YM2610 module to mix the sounds into one stream (mono) and updated the Bonze Adventure, Darius 2, Operation Thunderbolt, Taito-B, Taito-Z and Welltris drivers to use it [Barry]
- Added Super Chase to release builds as it works fine except for sound [Barry]
- Fixed missing sounds in the 1943 driver [Barry]
- Disabled the corrupt boot screen in Last Hope in the Neo-Geo driver [Barry, with info from Johnboy]
- Corrected default dip values in the PS2 datafile System 16B version of Bloxeed [Barry]
- Fixed some rom sizes in the Irem M72 driver [Barry]
- Updated the help file based on the above feature cull [Barry]

Download: FB Alpha v0.2.97.10 x86
Download: FB Alpha v0.2.97.10 x64
Source:Here



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