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EmuCR: Glitch64 Glitch64 SVN r259 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.

Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.

Glitch64 SVN changelog:
r259
Fix line width calculation in line3d. Fixed issue 276: glover 2 intro error.

Download: Glitch64 SVN r259
Source: Here

4 Comments:

  1. use this emulator --EmuCR-1964-r96
    install this ---EmuCR-nGlide097_setup
    plugins to use:
    Video: EmuCR-Glide64-r246--which is Glide64'Napalm WX'
    WIP Date:Aug 21 2011

    use ini from this plugin:Unofficial 1964 ROM_Properties.ini v2.9 by olivieryuyu (12/10/08)

    Audio:1964 audio version 2.7

    input:N-Rage's Direct-Input8 V2 1.82a
    plays almost every game flawlessly and in widescreen!

    ReplyDelete
  2. for some reason the newer plugins dont show up in widescreen all the time its kinda random. but when i use the old r246 plugin its always widescreen. i like the improvements but i like full screen better.

    ReplyDelete
  3. Does Not Work On Project 64

    ReplyDelete
  4. I know it does because it works for me.

    ReplyDelete

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