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EmuCR: 1964mod1964mod v1.4.9 Final is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.

1964mod v1.4.9 Final Changlog:

Core Changes & Fixes:
Core:

Correct cheatcode internal rom name length to match the game name length

Initial implementation of gamename, comments and alternate title checks

flag out non-compliance ini entries

initial ini cleanup

fix critical bug on ini gamename corruption

Audio:

Plugin Changes & Fixes
MyGlide64:

Experimental Change

improve speedup by quite a bit for almost all games

use "AutoSync" in "Timing Control" for games using Zilmar Audio or 1964mod Audio - nosync

Refactor the hStatusBar and Mouse codes for fullscreen mode

Re-design the resolution layout

remove unmatch aspect resolution

add new 16:9 aspect resolutions

group resolutions by aspect ratio in combo box

your pc need to support the selected resolution to use it OR

you need to custom add the selected resolution to your pc resolution (test to ensure timing is supported)

Enhance _ChangeSize function

remove hack for DK64 and Rayman 2 for 1st screen corruption fix

minor speedup (help games running with "Read Every Frame" as default)
handle special vi_height cases for dwWidthReg=0x140

fix minor height truncation in TWINE, XG2(E), PGA(E) and PD(E - Elevator text)

rewrite dwWidthReg=0x280

fix Spider-man intro "jumping frames"

fix StarCraft and Resident Evil 2 video cutscene
1964mod Audio:

Other Changes & Fixes


Download: 1964mod v1.4.9 Final
Source: Here

1 Comments:

  1. OHHH goody a new hack
    hackety hack hack we go (straight into the bin )

    ReplyDelete

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