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EmuCR: FB Alpha
FB Alpha v0.2.97.16 is released. FB Alpha or FBA as it is commonly known is an emulator of arcade games, that is, it takes the program code, graphics data, etc., from an original arcade game and emulates the hardware to make the game run in it's original form. As far as the game is concerned it is running in it's original cabinet.

FB Alpha is an open-source project and it is programmed by a group of people known as the FBA Team. Over the years this has comprised of myself, Jan_Klaassen, KEV, LoopMaster, Mike Haggar, Hyper Yagami and Ayeye. FB Alpha is based on the original FinalBurn by Dave.

FB Alpha v0.2.97.16 changelog:
- Added driver for Super Locomotive [iq_132]
- Added clone of Warriors of Fate to the CPS-1 driver [Barry]
- Added Bygone to the Legend of Kage driver [iq_132]
- Added colour PROMs to Birdiy in Pacman driver [iq_132]
- Fixed spriteram2 mapping and sprite rendering in Birdiy in Pacman driver [Barry]
- Added correct dumps to kovsgqyz and kovsgqyza in the PGM driver [iq_132]
- Added clone of kovsgqyz to the PGM driver [iq_132]
- Fixed character selection screen in kovsgqyz and clones in the PGM driver [iq_132]
- Improved PGM sprite rendering [iq_132]
- Added PGM sprite generator to makefiles [Barry]
- Made V3021 RTC an external device, seperate from the PGM driver [iq_132]
- Removed Street Fighter II' - champion edition (street fighter 2' 920803 USA, alt) as it is a bad dump [Barry]
- Fixed some input and dip switch issues in the Bank Panic driver [Barry]
- Added a debug device tracking module and updated all device, sound and CPU modules to support it [Barry]
- Tidied all drivers in the cave, cps-3, megadrive, pgm, psikyo and toaplan folders, and updated to use Burn Memory module, as well as correcting any issues reported by debug tracker [Barry]
- Updated M6502 CPU core interface to allocate memory rather than use an array [iq_132]
- Updated Vez CPU core interface to allocate memory rather than use an array, and added support for auto-acknowledging IRQs [iq_132]
- Fixed crash when taking screenshots of vertical or flipped games using blitters other than the D3D enhanced blitter [Barry]
- Added option to DirectDraw blitter to force flipping as it isn't usually detected as available, see help file for more information [Barry]
- Fixed issue with string translation in localisation templates [Barry, doomking]
- Fixed issue with exporting localisation templates in GCC builds [Barry, doomking]
- Converted all the outstanding hard-coded strings I could see to translatable strings, let me know if you see any untranslatable strings [Barry]
- Tidied the string resource ids to minimise future impact on translators [Barry]
- Updated help file [Barry]
- Matched all sets to MAME 0.144u3 [Barry]
- Matched the Megadrive sets to MESS 0.144u3 [Barry]
- Updated the libpng library to v1.5.6 [Barry]

Download: FB Alpha v0.2.97.16 x86
Download: FB Alpha v0.2.97.16 x64
Source: Here

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