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EmuCR: GekkoGekko Git (2012/07/20) is compiled. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko Git Changelog:
* updated video_core CMakeLists.txt for texture_decoder.cpp
* updated the renderer to support textures/texcoords, added shaders as external files (easier to debug), initial commit of base shaders
* general cleanups to bp_mem.h
* changed GXVertex format a bit to be cleaner
* added a hacked in LoadTexture function that interfaces with the texture decoder
* added a pure C texture decoder to the project, this is ripped from the old core and needs to be cleaned/fixed a lot
* various changes to support texturing - NOTE this stuff is soon to be deprecated
* fixed a bunch of decoding bugs, cleaned up vertex loader a ton, optimizations, added texcoord decoding
* fixed gekko-cli window title to be something more useful
* added some useful methods for converting config types to strings

Download: Gekko Gekko Git (2012/07/20)
Source: Here

1 Comments:

  1. Grow up, Anonymous.. Please just grow up!

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