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EmuCR:JPcspJpcsp SVN r2651 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r2645
Further improvements for the implementation of sceKernelLoadExec: delete the interrupt handlers, do not reset the profiler or clock.
Added additional debug information for the GE command VAP.
r2646
Do not save main window position when running in full screen.
Do not restore/save the main window size when running in full screen.
r2647
New findings for the support of Vstub's in the loader.
Will improve applications showing warning "Unknown Vstub relocation nid XXXXXX, reloc1=XXXXX, reloc2=XXXXX"
r2648
Allow MPEG's having an mpegStreamOffset of 8192.
r2649
Improved robustness of PGD file decryption: check if the file already decrypted has the required size and if not, decrypt again. This will help users closing Jpcsp while it is decrypting, leaving a partially decrypted file in the tmp folder.
r2650
Improved sceJpeg functions to really decode the Jpeg image. The correct image should now be displayed instead of a fake one.
r2651
More findings for the support of Vstub's in the loader.
Will improve applications showing warning "Unknown Vstub relocation ..."

Download: Jpcsp SVN r2651
Source: Here



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