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EmuCR: BizHawkBizHawk SVN r2833 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r2803
Found and hopefully fixed a really long standing DMAC bug.
This gets videos working in Katamari Damaci, Baldurs Gate, Tales of Destiny 2, Suikoden Tactics and others.
May fix other games as well, these are just the popular ones :p
r2804
Optimistically removed all the SkipMPEGHack gamefixes from the database.
r2805
onepad: reduce a bit (75 pixels) the heigh of the dialog for NNNNx768 displays
r2806
Bleh: some really unproductive hacking on DOA2 implementing the noted "better" way to patch the previously patched function and a poorly understood hack to get past the black screen (but the US game just breaks later if you do this). All of this is commented out, it's just for the benefit of my future self when he comes back to trying to fix this game.

Current status: the pad rpc hangs in the second iteration of the main game loop for an unknown reason.
r2830
Fixed bitwise operators, all function arguments take object types so they display correctly under the lua function list.
r2831
Revert the moving of lua running in the frame loop
r2832
Fixed what i previously broke in the Lua bitwise functions.
r2833
Fix lua drawing from disappearing while paused, only have it update once per frame, and have it draw before frame advance

Download: BizHawk SVN r2833
Source: Here



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