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EmuCR: PPSSPPPPSSPP Git (2012/11/25) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix gl ui issues
* MacOSX buildfix. Doesn't run right yet though.
* Merge pull request #90 from tmaul/master
Update sceRtcSetTick based on test cases
* Missing new line at eof warning fix
* Update libkirk to latest version
Just in case..
* Rename and retype a variable
* Update sceRtcSetTick based on test cases
* Merge pull request #91 from unknownbrackets/linux-fix
Fix tests on Linux to behave more like Android.
* Make headless take arguments like a standard cli.
I like -l.
* Fix tests on Linux to behave more like Android.
* Advance the PC after vrnds.
* Handle depth range (zmin, zmax) in a hackish way
* Merge pull request #88 from unknownbrackets/texcache
Make the texcache evict less often
* Don't log texture cache evictions.
* Cache textures based on more parameters.
This makes Tales of Eternia run much faster.
* Invalidate the texcache without restarting loop.
* Fix project files so things build again.
* Linux fixup
* Merge pull request #59 from Orphis/gpustate
Defer some state changes to draw command
* Defer blend, cull and depth test changes to draw command
Avoid unnecessary state changes and reduces the amount of OpenGL calls.
It also puts all the interesting logic at the same place, reducing the
complexity a little.

EmuCR: PPSSPP

Download: PPSSPP Git (2012/11/25) x86
Download: PPSSPP Git (2012/11/25) x64
Download: PPSSPP Git (2012/11/25) for Android
Source: Here



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