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EmuCR: PPSSPPPPSSPP Git (2012/11/26) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #95 from xsacha/master
GL header Cleanup
* Use gl_common from native.
* Float TC coordinates apparently work in through mode. Add one more special case for blending.
* Add -DARM and -DUSING_GLES to standalone Android makefiles.
* Merge pull request #94 from xsacha/master
CMakeLists cleanup; Improve portability to future platforms; iOS support
* iOS Support
Preliminary iOS support using new framework.
* Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
* CMakeLists cleanup.
Tabified CMakeLists. Introduced USING_GLES2 and X86 option and exposed USING_GLES2 to C++. Removed some redundancies and messiness.
* Merge pull request #93 from tmaul/master
Some sceRtc changes
* sceRtc function stubs, and some actual working functions
* Fix some black textures
* upgrade native
* Fix ordering in gpu state struct
* Special case for GL_ZERO blend factor too. Don't log on "sync".
* Use ambient material color when no color in the vertex
Fixes color in celshading demo
* Fixes to usage of gl state stuff
* Support FIXA and FIXB blend factors as well as possible.
* Warning fixes
* Unbreak BB build


EmuCR: PPSSPP

Download: PPSSPP Git (2012/11/26) x86
Download: PPSSPP Git (2012/11/26) x64
Download: PPSSPP Git (2012/11/26) for Android
Source: Here



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