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EmuCR: PPSSPPPPSSPP Git (2012/12/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #213 from raven02/ge_cmd
Change BBOX JUMP/TEST to DEBUG . This fix massive slowdown when hit them .
* Change to DEBUG for BBOX JUMP/TEST .Fix massive slowdown when hit them .
* Fix hw transform and audio on android, misc
* add #version to the framebuffer drawing shader for compat
* HW transform: Avoid 4x3 matrices for GLES 2.0 compat. Add option to turn hw transform on.
* Assorted minor cleanup and fixes.
* Try to fix "W1" vertex error
* Merge pull request #211 from unknownbrackets/alarm
Basic alarm functionality and related fixes
* Fix minor typo.
* Add alarm test.
* Don't run interrupts while they're suspended.
* Improve accuratcy of CoreTiming::ScheduleEvent().
* Reschedule after interrupts run.
It'll reschedule anyway, so this will just give us a message.
Hardware seems to reschedule, not just go back to the original
thread, but there may be more to it than that.
* Defer HLE interrupts, vblank only when enabled.
Based on tests, vblank doesn't queue up (makes sense) while
interrupts are disabled.
I'm not 100% sure about the GPU stuff but it seems to only come
from HLE via sceGe, so this should fix those return values.
* Oops, not a real pointer, use 0 not NULL.
* Alarms now fire again based on return value.
* Handle interrupt return values.
* Make the intr handler public, will need for timers.
The idea here is that alarm/vtimers/etc. can implement a subclass
to pass more arguments / do whatever they need to.
* Implement the basic functionality of alarms.
They only fire the once though, and the use of subintr might be
a bit naive, may need internal funcs.
* Merge pull request #210 from raven02/vsrt-new
Implement Vsrt1,Vsrt2,Vsrt3,Vsrt4
* Implement Vsrt1,Vsrt2,Vsrt3,Vsrt4
* HW transform: Fix too-harsh lighting
* Lighting fixes (sw + hw)
* HW transform bugfixes
* Add check for invalid VAG audio addresses
* More work on hw transform.
* VertexDecoder: Respect lowerbound of verts to transform. Make decoding a little safer.
* Prettify logging of context switches
* Merge pull request #204 from KentuckyCompass/colon_never_relative
paths with a colon are never relative
* paths with a colon are never relative
* Merge pull request #205 from raven02/vscmp-new
Implement Vscmp
* Implement Vscmp
* Change some warn logging to debug logging, it's fine
* Prevent crashes on bad vertex / index addresses
* Hardware vertex transform, preliminary and optional. No lighting yet. Disabled until it works right...
* Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc.
* Get rid of the DecodedVertex struct.
* Merge pull request #203 from raven02/vdet-new
Implement Vdet
* Implement Vdet

EmuCR: PPSSPP

Download: PPSSPP Git (2012/12/21) x86
Download: PPSSPP Git (2012/12/21) x64
Download: PPSSPP Git (2012/12/21) for Android
Source: Here



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