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EmuCR: PPSSPPPPSSPP Git (2012/12/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #293 from unknownbrackets/headless
Headless w/GLES GPU
* sceIo doesn't have to do emu output, headless can.
* Make graphics optional, it's slower to start.
Might also be nice to batch tests.
* Don't let native's log output spoil tests.
Also, log to stderr, makes more sense anyway.
* Draw offscreen in headless (Windows only.)
* Merge pull request #291 from unknownbrackets/ge-callbacks
Respect the desired GE callback
* Add warnings when GE callbacks are misused.
* Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
* Cleanup sceGe stubs and void return values.
* Merge pull request #292 from unknownbrackets/analog-fix
Windows keyboard analog still wrong
* Arg, I got these backwards.
* Merge pull request #288 from unknownbrackets/savestates
Save more of the GPU's state, fix a crash
* Arg, missed a crash in savedata for states.
* Pause before browsing for a state file on Windows.
* Move GPU state to sceDisplay, reset GPU on load.
* Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
* Merge pull request #290 from Xele02/master
Save mode 11
* Implement mode 11
* Merge pull request #289 from unknownbrackets/analog-fix
Reverse the analog Y for everyone.
* Reverse the analog Y for everyone.
Verified XInput is still happy this way.
* Merge pull request #286 from xsacha/master
Update Qt/Symbian
* Update Qt project/Symbian

EmuCR: PPSSPP

Download: PPSSPP Git (2012/12/30) x86
Download: PPSSPP Git (2012/12/30) x64
Download: PPSSPP Git (2012/12/30) for Android
Source: Here



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