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EmuCR: PPSSPPPPSSPP Git (2013/01/03) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix savestates under JIT
* Upgrade native
* Constify a couple of globals
* Add option for 2x buffered rendering on Android.
* Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5.
* Add the new utf8.cpp to the main CMakeLists
* Merge pull request #316 from unknownbrackets/savestates
Fix --state not loading a savestate on startup
* Fix --state not loading a savestate on startup.
Was scheduling some random event instead after 883f61e3ddafc0de17cb78f355f860e8ce4406a6.
* Windows: Add ugly dialog that just shows controls for now. Also had VS rewrite the .rc file for me, looks neater.
* Use snappy to compress savestates. This is a bit of a hackjob sorry, will clean after 0.5.
* Merge pull request #313 from tmaul/master
Remove scesupPreAcc
* Re tabify
* And remove scesuppreacc from the makefiles as well
* Fix mess in sceFont
* Remove scesupPreAcc
It's not really needed and is just going to get in the way...
* messing with the font init
Still can't see why it never renders...
* Just warning fixes
* Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
* Upgrade submodules
* Warning fixes, prevent a possible (but unlikely) crash
* Move memstick data on Android to external memory (sdcard/usb storage)
* Merge pull request #307 from artart78/master
Implemented sceKernelLoadModuleByID, better logs
* Make previous code cleaner
* No more useless errors/warnings at all!
* Consider blacklisted modules as fake
* Implemented sceKernelLoadModuleByID, better logs
* Disable clearing all the GPU's cache on sceKernelCacheWritebackAll, the performance penalty was too big.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/01/03) x86
Download: PPSSPP Git (2013/01/03) x64
Download: PPSSPP Git (2013/01/03) for Android
Source: Here

1 Comments:

  1. Remember to copy the "assets" folder along with ppssppwindows.exe, or the load/savedata screen will not be displayed. (Though the load/savedata function works)

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