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EmuCR: GekkoGekko shader-manager Git (2013/02/09) is compiled. Gekko shader-manager Git is a branch of Gekko. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

Gekko shader-manager Git Changelog:
* added checks to see if CP/BP register writes were new before decoding them
* fixed bug in no_alpha mode for logicop, moved some BP registers to renderer function args
* changed hash to use GetHash64 (should be faster than GenerateCRC), removed _COMBINE_BP_UBO_WRITES mode (this wasn't any faster)

Download: Gekko shader-manager Git (2013/02/09)
Source: Here



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