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EmuCR: PPSSPPPPSSPP Git (2013/02/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Fix for Qt UI
* Windows MSVC 2010 compiler support for Qt.
* Merge pull request #686 from unknownbrackets/savestates
Clear the shader ids when clearing the cache
* Clear the shader ids when clearing the cache.
* Merge pull request #687 from unknownbrackets/jit-minor
Add a quick optimization to the x86 fpu comps.
* Add a quick optimization to the x86 fpu comps.
* Merge pull request #685 from unknownbrackets/jit-minor
Jit (x86) the fpu comparisons + NaN fix
* Correct NaN handling in fpu comparisons.
* Jit the FPU comparisons on x86.
Probably not too fast. Also, NaN handling seems wrong?
* Merge pull request #683 from raven02/patch-2
Add traditional chinese ppsspp_tc.ts for QT interface
* traditional Chinese , ppsspp_tc.ts
* Merge pull request #679 from raven02/patch-1
Use enableColorTest for colortest
* Use enableColorTest for colortest
* Merge pull request #680 from Xele02/master
DrawSpline hack to draw something.
* DrawSpline hack to draw something.
* Update readme with potential iOS build instructions. Add an iOS cmake toolchain.
* Build fix for iOS
* Use English version of the language on Qt4.7 where nativeLanguageName isn't supported.
* Minor sceFont fixes
* Merge pull request #677 from mikusp/master
Fix loading translations at runtime
* Fix loading translations at runtime
* Correct aspect ratio, adding black borders when necessary.
* Log level adjustments
* Merge pull request #675 from Apology11/master
German translation (unfinished)
* updated german translation
* Updated PPSSPP.pro and added german language
* Some texturecache code cleanup. Fix missing DIRTY_AMBIENT.
The latter fixes the blinking caustics in the tunnel in Vineta K in Wipeout Pure.
And surely other things.
* Merge pull request #674 from xsacha/master
Qt update
* Allow all desktop systems to use desktop UI, not just Windows.
* Move PPSSPP specific window init in to PPSSPP as native should be generic.
* Set lastBoundTexture when creating a new one.
* Enable dithering in GLES UI
* Minor speedup to 16-bit texture color conversion.
* Merge pull request #673 from xsacha/master
Playbook build fix
* Use QNX atomic_set on Blackberry. Allows Playbook builds to continue on GCC 4.4.
* Merge pull request #672 from xsacha/master
Compile translations in to binary
* Compile translations in to binary. This helps with packaging on mobile platforms. Also, build resources in a different dir so it doesn't conflict.
* Merge pull request #670 from unknownbrackets/ge-fix
Cut down on rescheduling in sceGeListEnqueue
* Cut down on rescheduling in sceGeListEnqueue.
Fixes ClaDun X2.
* Merge pull request #669 from raven02/master
Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
* Fix SW transform in Kidou_Senshi_Gundam_AGE_Universe_Accel
* Merge pull request #671 from unknownbrackets/texcache
Check the entire texture again, fixes wrong tex
* Check the entire texture again, fixes wrong tex.
Not sure why, but only on Android. Also faster on Windows.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/02/13) x86
Download: PPSSPP Git (2013/02/13) x64
Download: PPSSPP Git (2013/02/13) for Android
Source: Here



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