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EmuCR: PPSSPPPPSSPP Git (2013/02/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* ARM buildfix.
* Merge pull request #730 from unknownbrackets/jit-vfpu
Assume prefixes start as default until proven wrong
* Add a MIPSTables flag for ignoring the prefix.
* Assume prefixes start default until proven wrong.
Currently this means nothing since the MIPSTables flags are wrong.
It will blow the cache once, after the first vfpu op.
* Merge pull request #729 from unknownbrackets/jit-vfpu
Jit known prefix support
* Try to reuse temp regs for better caching.
* Support known prefixes in the vfpu jit.
* Make applying prefixes mostly automatic.
And implement (hopefully) D prefixes.
* Handle temp regs better, no need for direct access.
* Use prefixD directly in jit, just like interp now.
* Preserve orig regs when applying vfpu prefixes.
* Add more temp regs, allow swapping if necessary.
* Merge pull request #728 from unknownbrackets/jit-vfpu
Fix and re-enable vdot again on x86
* Mark more instructions that eat prefixes.
* Re-enable vdot and vadd/etc. in x86 jit.
* Automatically eat prefixes in x86 jit.
Simplifies the code and makes it easier to know they're eaten
even for ops not yet jitted.
* Add a flag for eating prefixes to the MIPS tables.
Still incomplete, just filled in ones I've tested so far.
* Respect the writemask in VDot.
Although it's basically a no-op in that case...
* Fix jit VDot mapping vd incorrectly to a quad.
* Disasm transposed vectors properly.
* Use SSE2 in debug and x64, not just x86.
Apples to apples is nice. More accurate floats in debug is bad.
* Merge pull request #727 from Xele02/qt_work
[Qt-desktop] Debug tools fix/improvements
* Sync native
Put gui command in the gui thread.
* Add possibility to modify memory values
Optim time when parsing DList for debug.
* Better info for the display list code
* Add 2 step mode for display list : Go to selected line and go to next draw using selected texture
* Correct crash when texture too small loaded in memory tex viewer
Correct current thread PC in the list.
* Merge pull request #725 from raven02/browse
Browse and Boot , make default false
* Browse and Boot
* Merge pull request #723 from raven02/patch-1
Stylish the case DEC_U8_2/DEC_U16_2/DEC_FLOAT_2
* Change .f to .0f etc.
* Stylish the case DEC_U8_2/DEC_U16_2/DEC_FLOAT_2

EmuCR: PPSSPP

Download: PPSSPP Git (2013/02/18) x86
Download: PPSSPP Git (2013/02/18) x64
Download: PPSSPP Git (2013/02/18) for Android
Source: Here



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