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EmuCR:JPcspJpcsp SVN r3006 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r3006
Added new native java method for long integer mult&div
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r3005
Added new native java method for long integer mult&div
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r3004
Fixed the audio not always correctly muted when selecting the menu entry "Mute audio"
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r3003
Code clean-up. Improved a few return codes in sceAudio. Improved the performance at startup to read the debug font.
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r3002
Needed for r3001.
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r3001
Fixed the rendering of sceUtilitySavedata on the PSP screen. Improved compatibility of sceDisplaySetFrameBuf: return the same error codes as the PSP. Code clean-up in sceDisplay.
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r3000
Update for the handling of UBO with shaders required by the new Nvidia driver 314.07. The update could also help for other drivers (e.g. ATI/AMD, Intel).
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r2999
Updated Windows start-up scripts: check for explicit JRE 7 if the "reg" command is not available. Windows 32 bit: set the max memory size to 768MB instead of 1024MB for Windows XP (this was an old request).

Download: Jpcsp SVN r3006
Source: Here



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