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EmuCR:JPcspJpcsp SVN r3080 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp SVN changelog:
r3080
Improved sceAudioSRCChReserve/sceAudioOutput2ChReserve: return error code when channel is already reserved. Improved sceAudioOutput2GetRestSample, sceAudioSRCChRelease, sceAudioOutput2ChRelease: return error code when channel is not reserve...
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r3079
Fix for atrac3plus2wav.exe decoder as suggested by serio
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r3078
New finding in sceAtracLowLevelInitDecoder: 2nd value is the number of output channels. The default number of output channels is always set to 2 and changed only by calling sceAtracMOut... or sceAtracLowLevelInitDecoder. This should fix mon...
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r3077
Improved DecodeAudio.bat to support all 3 decoding tools: - atrac3plus2wav.exe - at3tool.exe - HIMDRender.exe as suggested by several users.
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r3076
Avoid NullPointerException in sceNpDrmEdataSetupKey
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r3075
Added basic support for decoding Mono Atrac3+ using at3tool.exe (not included with Jpcsp distribution). at3tool.exe has to be placed in lib\windows-x86 or lib\windows-amd64
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r3074
Added basic support for decoding Mono Atrac3+ using at3tool.exe (not included with Jpcsp distribution).
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Download: Jpcsp SVN r3080
Source: Here



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