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no$psx v1.4 is released. no$psx is a nocash Playstation PSone emulator by martin korth

no$psx v1.4 Changelog:

- gpu: vram-fill-cmd: fixed size/wrapping/rounding/masking for GP0(02h)
- gpu: vram-copy-cmd: fixed size/wrapping (die hard trilogy 2 uses xsiz=FFFEh)
- cdrom loader: loads some relevant cdrom "root" sectors (with date/region info)
- cdrom: for .exe files, forwards region from EXE header to cdrom licence sector
- cdrom: produces SCEx string matched to region (from cdrom licence sector)
- cdrom: supports setloc+play (without seek command) (used by Tactics Ogre)
- video: matches game-window-height to pal/ntsc region (and width to 4:3 ratio)
- video: allows free game window sizing (with snapping near N*100% zoom factors)
- controls: automatic analog/digital joypad mode support (based on iso date)
- controls: emulates analog joypad (with analog axes, config cmds, and L3/R3)
- controls: emulates analog joystick (with ID=5A53h, without L3/R3 buttons)
- controls: emulates namco-guncon-lightgun (via mouse)
- controls: emulates sony-mouse-controller (via mouse)
- controls: emulates dancemat (via Q,W,E,A,D,Z,X,C or numeric keypad)
- controls: suppresses L3/R3 buttons in digital joypad mode
- help: added caution on delay between slot.sel and 1st.cmd.byte (analog pad)
- help: added plugging and unplugging cautions for controllers and memory cards
- help: added info on analog joypad range (mechanical/digital/centering areas)
- help: added dance mat specs (as far as known; which leaves many questions)
- help: added notes on unknown mouse bits and on konami lightgun "x0h" byte
- help: added lots of basic info on the different psx fishing controllers
- help: added some basic info on i-mode adpator (part number and list of games)
- help: added note on super-early irq10 lightgun patch (hooked 00000080h vector)
- help: added multitap specs (memcard access, and two controller access methods)
- help: added note on BIOS "buNN:" support (and problems) for multitap slots A-D
- help: added note on cdrom auto-pause function for end-of-audio-tracks
- help: added component list/chipset pin-out for multitap and digital/analog pad
- help: corrected guncon specs (VERY different as in sporting clays source code)
- help: corrected gpu vram fill/copy command specs (size/wrapping/rounding/etc)
- help/cdrom: specs and support for older v1 (and v0) .cdz file format versions
- controls: allows to assign analog-PC-axis as digital-PSX-button (xbox 360 pad)
- debug: added optional joypad-command logging to TTY window (see TTY menu bar)
- bios: pad_card_sweep_stuck_ack (when possible sweep stuck ack before access)
- bios: pad_card_timeout_value (prevent hanging on stuck ack during access)
- bios: pad_card_post_sel_delay (for slow devices like mouse and analog joypad)

EmuCR: no$psx

Download: no$psx v1.4
Source: Here

4 Comments:

  1. Martin I sent you an email willing to donate $50 to implement a "Trace" feature like many good debugger emulators have and am still willing to pay for this addon for this emulator and your other emulators. I can be reached at gamehacking.org look for Helder.

    ReplyDelete
  2. AngryHelder,

    Very nice of you but he dont read here. He read and comment at forums.ngemu.com only.

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  3. This comment has been removed by the author.

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