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EmuCR: BizHawkBizHawk SVN r4453 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System (NES)
- Sega Master System
- SG-1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (low compatibility list)
- Gameboy (Debugger only)

BizHawk SVN Changelog:
r4453
N64: Added float controls for the X and Y axises. At some point they need to be converted to signed bytes to work with m64p
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r4452
N64: Implement the video plugin (rice or glide64) option
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r4451
LuaWriter: Commented out code that checks if the file to save to doesn't exist. That code causes an infinite recursive loop, popping up a save dialog box every time. I'm not sure exactly what the logic was supposed to be here, but this seem...
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r4450
Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
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r4449
N64: Implemented the lag indicator and lag count
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r4448
Reversing some faulty bit-shifting to fix 4 byte poking.
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r4447
Replace some buggy divisions with bit-shifting to fix s problem freezing an address in the ram watch
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r4446
m64p: Why did I comment this out? Just, why? Audio works now after loading a state.
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r4445
implement binary\text savestate type switching in multiclient.
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r4444
Disabling L+R/U+D should not disable the N64's C-up C-down/C-right C-left
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r4443
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba,...
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Download: BizHawk SVN r4453
Source: Here



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