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MAMEMAME SVN r23952 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r23952
Make the Wonder Boy III "World" set, set 6 so we don't have two set 5's and add region the System 16A sets. - NW
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r23951
new decrypt key for Monster Boy III (FD1089A) wb35 set which gets it working.
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r23950
gei.c: Minor doc update - NW
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r23948
tcn100scn - let's actually initialize things to 0.
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r23947
setjmp / longjmp doesn't play nice in 64-bit debug compiles in a modern core, so use c++ exceptions to mimic the behavior. probably could be improved.
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r23945
revert galactic fake sound emulation, it was worse than before
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r23944
Some messages printed on serial port
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r23943
(update note)
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r23942
fix debug crashes / asserts.
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r23941
fix scorpion 4 sound regression
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r23940
Driver file
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r23939
Skeleton driver for Quadtel Harriet [Ash Evans], pending further work ...
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r23938
Zombie Raid (US & Japan release versions, prototype PCB) [Brian Troha, The Dumping Union]
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r23935
fixed emuallo.c compilation for good / enabled U64 and S64 for Visual Studio compilers (nw)
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r23934
fixed emualloc.c compilation (nw)
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r23933
probably fix (somebody who knows it, please check this driver, it seems a little too keen on poking around with internals) (nw)
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r23932
pc.c: Reapply lost changes
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Download:MAME SVN r23952 x86
Download:MAME SVN r23952 x64
Source: Here



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