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MAMEMAME SVN r25298 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r25298
added undocumented opcode that behaves like DPCL [smf]
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r25296
rab_320: correct year (no whatsnew)
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r25295
removed unused private member from src/osd/windows/d3dcomm.h (nw)
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r25291
de_3b: Stop detest from bombing out with an invalid bank. (no whatsnew)
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r25290
Fixed ARMRST behaviour
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r25288
AICA: fixed DSP r/w
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r25287
taito_b.c: Correct (or set) several clocks in driver based on actual OSCs on real PCBs. - NW
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r25286
Modernized the dl1416 device. (nw)
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r25285
taito_b.c: Try again, without simple cut-n-paste - NW
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r25284
taito_b.c: Use actual XTAL clocks for machine config for Rastan Saga 2 & clones - NW
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r25283
Modernized akiko device. (nw)
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r25282
hotdogst clocks from trap15
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r25281
Added ATMEGA hook-up to SBC6510
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r25280
typo fix (nw)
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r25279
A pair more cleanups for commented out code. (nw)
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r25278
new Trivia Madness clone
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r25277
reverted previous change to discrete.h - it appears to be a design choice (nw)
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r25276
do not treat BIAS in DISCRETE_* macros as a node (nw)
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r25275
missed one tiny thing (n/w)
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Download:MAME SVN r25298 x86
Download:MAME SVN r25298 x64
Source: Here



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