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EmuCR: MednafenMednafen v0.9.31 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.31 WIP Changelog:

- Experimental CloneCD CD image support. The base part of the CCD/SUB/IMG filenames should match, and the file extensions should match in case(as in, upper or lower). Many CloneCD-format rips floating around on the Internet have unusable garbage Q subchannel data(from faulty ripping software, or faulty drives, I'm not sure), and Mednafen will refuse to use such a rip when it is detected(though detection isn't guaranteed).
- Improved PS1 CPU emulation timing accuracy; fixes problems with "Final Fantasy Tactics", "Battle Arena Toshinden", "Zero Divide", "NBA Jam Extreme", "Tiny Toon Adventures - Plucky's Big Adventure", "Eldergate", "Ballblazer Champions", and "Incredible Crisis".
- Misc PS1 bug fixes; fixes problems with "Tetris with Cardcaptor Sakura", "Arcade Party Pak", and "Crash Team Racing".
- Optimized the PS1 MDEC decoding IDCT code.
- Improved PS1 multitap emulation accuracy; The "Tales of [...]" games will now work properly when multitap is enabled.
- Changed how virtual ports are mapped when PS1 multitap emulation is enabled, to make more sense. See the included PSX module documentation for more details.
- Improved Virtual Boy noise emulation accuracy; fixes the digital sample playback in "Hyper Fighting".
- Deprecated command-line option "-loadcd", and added command-line option "-physcd".

Download: Mednafen v0.9.31 WIP
Source: Here



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