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MAMEMAME SVN r25707 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r25707
overlooked this one yesterday
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r25705
wpc_dot: added a few extra keys so that games can be started. (no whatsnew)
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r25704
I also worked on this.
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r25703
wpc_dot: improved DMD a touch.
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r25702
wpc_dot: Made a start on the DMD. Still needs work.
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r25701
And this one, too
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r25700
Bunch of copyright changes, of course I'm missing some more too
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r25698
this one is by Kale
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r25697
some credit tags
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r25696
license tag
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r25695
tag files that are (mostly) by me
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r25694
Pong now uses the new analog monitor device. - Cleanup code (at least a bit :-)) - Minor improvements
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r25693
Added a fixed frequency monitor emulation to src/emu/video. This implementation takes an analog composite signal, extracts hsync, vsync and field information in addition to greyscale video. Currently needed for pong.
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r25692
Updated license tags The 8257 used 8237 as a skeleton but ended up as a complete rewrite.
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r25691
Vas Crabb, from Bannister Shoutbox: "...feel free to re-license my contributions as BSD. The files that I wrote from scratch would be eigccppc.h, eigccx86.h, rgbvmx.h, osxutils.*, and the Cocoa debugger."
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r25690
ti99: Licensing
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r25689
I've did work on this, I claim illegal to change the license like this ...
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r25688
Removed old SCUDSP, not worth it anyway
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r25687
Another one
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r25684
Keeping MAME license for orphan files.
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r25683
sh2: license tags for DRC (nw)
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r25682
License tags. (nw)
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r25679
Licensing
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r25678
Marking some of my core files (nw)
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r25677
Bunch of clear ?, nw
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Download:MAME SVN r25707 x86
Download:MAME SVN r25707 x64
Source: Here



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