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EmuCR: PPSSPPPPSSPP Git (2013/10/09) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Unlock orientation again after some native fixes. Experiment with Google App Analytics.
The app analytics only tracks usage, sends no other information about
what you do with the app. Interested in opinions if anyone thinks this
is too much or maybe should be disabled by default.
* Update README. After VRAM fix, this is not required for Symbian.
* Merge pull request #4085 from raven02/patch-26
Extra cycles executed.
* Extra cycles execute .Fix #3979 & #3883
* Merge pull request #4084 from shenweip/patch-2
Set saveDataSize and installDataSize to 0 if deleted savedata.
* Set saveDataSize and installDataSize to 0 if deleted savedata.
* Add comments (speedup plans for GLES) and reformat a bit (no changes)
* If bPrescaleUV is enabled, no need to flush on change of these params.
Also disable the QCOM hint, not sure it does any good at all.
* Merge pull request #4079 from unknownbrackets/thread-funcs
Fix crash deleting a never started thread w/ clearstack
* Fix crash deleting a never started thread.
Fixes #4069.
* Merge pull request #4081 from unknownbrackets/io-minor
Don't run io on an fd when it's busy with async
* Ignore leading spaces on absolute paths.
Weird but true. Not sure if it will help any game.
* Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1. Also some logging tweaks.
* Disable the glTexStorage2D path for now, too many issues.
* Build fixes.
* Update native with crashfix
* Update native with android buildfix
* Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.
Also throw in a second shot at glDrawRangeElements.
* Update native (making GLES3 features possible on desktop). Minor optimization.
* Update native with workaround for #4078 and add some comments
* Update lang and native (buildfix on linux desktop)
* Try to avoid unnecessary calls to glEnable/DisableVertexAttribArray
* Buildfix for CMake / Qt
* Merge pull request #4076 from bollu/SaveStateHighlight
Highlight save states in use

EmuCR: PPSSPP

Download: PPSSPP Git (2013/10/09) x86
Download: PPSSPP Git (2013/10/09) x64
Download: PPSSPP Git ((2013/10/09) for Android
Source: Here



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