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EmuCR: PPSSPPPPSSPP Git (2013/10/13) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
* Fix rotrv (dis)assembly
* Merge pull request #4152 from unknownbrackets/softgpu
Compare stencil correctly based on bitdepth (softgpu)
* Compare stencil correctly based on bitdepth.
All sorts of funny rules. See comments here:
https://github.com/hrydgard/ppsspp/pull/4150
* Merge pull request #4153 from unknownbrackets/shutdown
The shutdown adjustments keep coming
* Actually, let's not wait at all in Core_Stop().
It just triggers the action on the other thread.
* Don't double close the dsound thread.
* Might as well mutex here to be safe.
* Merge pull request #4146 from thedax/fixRunCPUTests
Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests.
* Don't enable Run CPU Tests without the presence of g_Config.memCardDirectory/pspautotests/tests. Restore the previous PSP_CoreParameter().pixelWidth & PSP_CoreParameter().pixelHeight before exiting RunTests.
* Merge pull request #4147 from thedax/fixTransKey
Use consistent "Postprocessing Shader" key.
* Use consistent "Postprocessing Shader" key.
* Merge pull request #4145 from unknownbrackets/shutdown
More shutdown tweaks
* Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
* Make sure the io thread doesn't revive itself.
Stupid zombies. Stay dead.
* Merge pull request #4127 from thedax/win32DynamicShaderMenu
Win32: Add a dynamically-created Postprocessing Shader popup menu.
* Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.

EmuCR: PPSSPP

Download: PPSSPP Git (2013/10/13) x86
Download: PPSSPP Git (2013/10/13) x64
Download: PPSSPP Git (2013/10/13) for Android
Source: Here



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