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EmuCR: PPSSPPPPSSPP Git (2013/11/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* ARMjit: Optimize mfv, mtv
* ARMjit: Optimize mfc1, mtc1
* Add an optimization to discard registers at the end of functions when possible.
Works in some games but crashes many so hiding it for now. Do not add UI.
* Minor optimization in IndexGenerator::AddStrip.
* ARM optimization in ADDI2R: Dual adds instead of MOVI2R, ADD when possible
* VertexDecoder JIT: Add the last missing ones except morph, I think.
* ARMv6: Fix offsets > 4096 for litpool. More aggressive check.
Somehow Scooby Doo gets to offsets of ~4200 unless i drop the threshold down to ~3200. Not sure why the offset can jump by so much in one instruction.
Makes Scooby Doo playable now instead of showing a blue screen in the main game. Likely affects other games.
* vsgn x86 bugfix
* Merge pull request #4474 from Kingcom/Debugger
Periodically redraw memory view
* Periodically redraw memory view
* Merge pull request #4475 from Kingcom/MemView
Allow copying 16 and 32 bit values from the memory view
* Allow copying 16 and 32 bit values from the memory view

EmuCR: PPSSPP

Download: PPSSPP Git (2013/11/08) x86
Download: PPSSPP Git (2013/11/08) x64
Download: PPSSPP Git (2013/11/08) for Android
Source: Here



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