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EmuCR: PPSSPPPPSSPP Git (2013/11/28) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #4662 from Kingcom/Debugger
Disassembler fix
* Fix invalid memory access on start, remove combo box code from symbol map
* Merge pull request #4657 from Kingcom/Debugger
Create data directives in disassembler
* Remove useless comment
* Create data directives in disassembler
* Merge pull request #4660 from unknownbrackets/debugger
Minor debugger improvements
* Fix case inconsistency in debugger menu.
* Add a format for texfiltering to the GE debugger.
* Add bounds checks to columns accessors.
Hit a crash in one of these on a rare case, so better to check.
* Allow adding functions by selection range.
* Merge pull request #4661 from unknownbrackets/perf
Minor perf tweaks (won't help many games)
* Eat some cycles when changing thread priority.
Some games call this a lot.
* Eat cycles and reschedule in some rtc funcs.
Reported to fix #2146.
* Android buildfix.
* Get rid of some unnecessary ifdefs, fix build.
* Truncate func names when reading symbol maps.
Otherwise they'll get trashed.
* Adhoc: Android buildfix and tab fix.
* Partial Stretch: This setting is needed on other devices too.
* Qt: Small fix. Wasn't declared as slot.
* Update native and lang
* Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.
Conflicts:
Core/Core.vcxproj.filters

EmuCR: PPSSPP

Download: PPSSPP Git (2013/11/28) x86
Download: PPSSPP Git (2013/11/28) x64
Download: PPSSPP Git (2013/11/28) for Android
Source: Here



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