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EmuCR: BizHawkBizHawk SVN r5557 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG- 1000
- Game Gear
- PC-Engine (TurboGrafx-16) / CD- ROM
- SuperGrafx
- Atari 2600
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r5557
woop
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r5556
a bit of cleanup in speex resampler and yabooze core
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r5555
a few libretro wrapper tweaks
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r5554
most uses of PathEntries[] and MakeAbsolutePath() use Game.System, not Emulator.SystemId. so change one particular cheat path routine to work like the others.
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r5553
comments on previous commit
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r5552
remove a few no longer used corecomm path hookups
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r5551
fix up some stuff in the libretro wrapper. still doesn't do much
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r5550
apply new firmware load system to ColecoVision and Intellivision
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r5549
delete unused "SoundOn" variable from NES core. not sure what the idea was here?
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r5548
Remove SaveAs from IMovie, the only usage it had in that context was to make backups and was erroneously named in that context. Made is a Movie.cs implementation only and disabled the menu item option if the movie is a TasMovie (TAStudio w...
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r5547
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
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r5546
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
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r5545
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
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Download: BizHawk SVN r5557
Source: Here



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