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EmuCR: PPSSPPPPSSPP Git (2014/02/11) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Reformat AndroidManifest.xml, add info to make it show in Xperia Play launcher
Thanks reicast.
* Fix crash on exit in SDL builds and possibly others.
This was caused by NativeShutdown getting called twice.
Native* functions should not be called by the app directly, they should
always be called by the platform abstraction. Dunno what I was thinking
here.
* Call UpdateActiveSymbols only once from MIPSAnalyst instead of for every recognized function.
Reduces startup slowdown when using a function signature file drastically.
* Merge pull request #5402 from unknownbrackets/sas-minor
Update ADSR exponent curves and fix some small issues in ADSR
* Flip and shift instead of signed divide.
Clearer than all those zeroes and maybe faster...
* Attack switches to decay at max height already.
It does not wait until it goes above.
* Decay does not switch to release at height max.
This can happen with an exponent rate of 0. It stays there.
* Fix integer overflow in exponent decrease.
* Sustain defaults to 0, not 0x100.
Not sure how I came to that mistaken idea.
* Calculate the curve on the fly per the PSP.
Values based on lots of testing from the PSP, and match exactly.
* Yet another Qt fix (see #5395)
* Fix blank screen on fullscreen bug (#5396)
* Delete temp file (accidentally committed)
* Try to fix Qt build. See #5395
* Fix bug causing the screen to go blank when resizing the window using scale factors on Windows.
* Make the UI scale and move correctly when the UI bounds are modified.
* Remove more bad uses of dp_xres. Fix a data flow issue
(could end up with "feedback" if modifying the screen bounds)

EmuCR: PPSSPP

Download: PPSSPP Git (2014/02/11) x86
Download: PPSSPP Git (2014/02/11) x64
Download: PPSSPP Git (2014/02/11) for Android
Source: Here



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