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EmuCR: fs-uaefs-uae v2.5.0 dev is released. fs-uae is a multi-platform Amiga emulator based on UAE/WinUAE, with a focus on emulating floppy-disk and CD-ROM based games. An important feature of the emulator is that it is fully controllable with a gamepad from your couch, with an on-screen GUI, which means that you can easily swap floppies and load save states with your gamepad. fs-uae is well suited to be started from an emulator frontend running on a HTPC, for instance.

The emulator has less configuration options than other UAE variants, but rather focuses on default settings which just works. For example, if you are running fs-uae in Amiga 500 mode, you cannot turn off cycle-exact mode.

fs-uae v2.5.0 dev Changelog:
UAE core code updated from WinUAE 2.7.1b9.
FS-UAE can use 256 kB chip RAM (and also 128 if you *really* want to).
Inhibit screen saver / power saving when running FS-UAE on OS X.
Allow short-hand –video-sync(=1/0) option
Use floating point control register, output compiler warning when not.
Added flush_log boolean option to flush log output after each log line.
New UAE Native Interface (via built-in uaenative.library).
Enforcer / AHI interface is added (but with a dummy AHI backend).
Support for old WinUAE-style native calls.
Code cleanup in UAE code to reduce the number of compiler warnings.
Removed some unused source files from the source archive.
Auto-generated source files are now auto-generated when compiling on all platforms, and not cached in the source archives any longer.
Fixes to allow FS-UAE to be compiled with the lastest MinGW version.
Updated translations: it [Speedvicio], es [albconde], da [tomse], nb.

Download: fs-uae v2.5.0 dev
Source: Here



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