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MAMEMAME SVN r28372 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r28372
You now specify a gfxdecode device once when you create a tilemap, rather than each time in the tile info callback. Updated all drivers accordingly [Alex Jackson]
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r28371
snes and nes slot devices moved into bus folder (nw)
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r28369
And more Clang (nw)
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r28368
Clang, again (nw)
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r28364
Added Royal Card (French). This set is original, but running in a bootleg board. Added a default NVRAM to get the game working. Also added technical notes. [Roberto Fresca]
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r28362
Fixed gap2 creation during write_sector and added debugging output. (nw)
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r28361
Moved sbyte_mfm_r out of private area to make it accessible to format implementations. (nw)
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r28360
Added trace switch to control log output.(nw)
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r28359
new 3 Stooges Clone
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r28358
mame.lst- Fix compile -- wires got crossed - NW
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r28357
namcos1.c: Get rid of "Old" and "New" by adding actual rev level - NW
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r28356
cinemat.c: redumped spaceftr [f205v, Piero Andreini]
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r28355
namcos2.c: Get rid of "Old" and "New" by adding actual rev level - NW
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r28353
fixed usage of uninitialized member in a2bus_applicard_device (nw)
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r28352
fixed usage of uninitialized member in a2bus_midi_device (nw)
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r28351
fixed usage of uninitialized member in gf1_device (nw)
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r28350
fixed uninitialized member in wpc_device (nw)
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r28349
reverse shift (no practical difference)
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r28348
small cleanup
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r28347
Fix for tape control and bitbanger control in UI (nw)
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r28345
Include bus resolve in dynamic build procedure (nw)
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Download:MAME SVN r28372 x86
Download:MAME SVN r28372 x64
Source: Here

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