EmuCR Feeds
Email Us

EmuCR:WinUAEWinUAE v2.7.1 Beta 11 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v2.7.1 Beta 11 changelog:

- Borderblank + bordersprite caused border glitches in some situations.
- CDTV front panel buttons' default state after reset should be enabled, not disabled.
- Added new double options to non-lace modes. Not really useful, maybe be moved somewhere else later..
- 68040 MOVE16 write access error stack frame is now correct.
- Editing non-existing new style real harddrive config entry opened hardfile properties dialog.
- Separate filter options for native and RTG modes. Currently only following settings are RTG compatible: Direct3D shader filters (no software filter support and never will be), masks, overlays, scanlines.
- New automatic resolution option was unreliable in some situations.
- Do not detect modes with VTOTAL=350 or less as scandoubled to fix Super72 halved height.
- tablet.library emulation, totally untested, do not enable.
- After long field to short field change last line still showed old background color(s) if line had any background color changes before field mode was changed.
- Master floppy write protection config option was not loaded from config. (wrong config entry name..)
- Disk emulation multirevolution support was unstable, disk revolution data stream change was not always bit perfect.
- Added Super Card Pro (scp) image file support. (Don't ask me if images don't work, I didn't implement it originally)
- Added support for raw dumps from Softpres Capture Tool and KryoFlux using new capslib v0.5.

Yes, above two changes in same beta is only a strange coincidence. Note that both are raw dumps which can't be confirmed easily, don't bother me if there are compatibility problems.

FPU improvements (Mostly low level stuff that only makes difference if unimplemented checkbox is not ticked, much more important for Previous emulator, NextStep OS requires FPU and uses it heavily):

- 6888x any FPU instruction (except FSAVE/FRESTORE) causes null state to idle state transition but 68040+ conditional FPU instructions won't affect null state.
- 68040 unimplemented FPU instruction emulation was broken, FSAVE exception frame was not emulated, 68040.library emulation code needs it for proper operation.
- 68040/060 FPU FMOVECR is now unimplemented instruction.
- 68040/060 unimplemented packed-decimal data type exception is now emulated.
- 68060 FMOVEM.X with dynamic list now causes unimplemented effective address exception.
- 68060 F.X #imm,FPn and F.P #imm,FPn now causes unimplemented effective address exception.
- 68060 FMOVEM.L #imm, now causes unimplemented effective address exception.
- FMOVEM.X with dynamic list and -(An) and (An)+ effective address overrides static/dynamic post/pred state. (for example FMOVEM.X Dn,-(An) uses pre-decrement even if mode bits are set to dynamic post-increment)
- All FPU FPSR register (overflow, div by zero etc..) status bits emulated. (May not be fully reliable)
- 6888x Packed-Decimal Real k-factor support fully implemented. (May still have rounding bugs)

Download: WinUAE v2.7.1 Beta 11
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!