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MAMEMAME SVN r30005 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r30005
wbml and clones: Corrected some dip-switches as per game manual. [kamilz]
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r30004
small cleanup in formats headers (nw)
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r30003
fixed global-buffer-overflow reported by AddressSanitizer in src/emu/cpu/alto2/a2roms.c (nw)
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r30001
Removed dependency on pmmidi.inc (nw)
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r30000
s3,s3virge: Set power-on strapping bits on reset, and allow them to be written (if unlocked).
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r29999
Manx TT ROM loading ...
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r29998
Improved Sky Target polygon/texture ROM loading, still a mess tho.
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r29997
Hooked up lightgun inputs for Virtua Cop 2
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r29996
Stupid mistake from my part in TGP undocumented opcode, fixes character appearing/logic in Virtua Cop 2
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r29995
Virtua Cop 2 had inverted texture ROMs, fixed (wrong ROM labels I'd assume?)
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r29994
Virtua Striker doesn't seem to like flipping textures on playfield and players, disable it.
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r29993
s3c24xx: isolated the callback that resists devcb2 conversion (nw)
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r29992
Reinstate credits
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r29989
s3c24xx: First part of devcb2 conversion (nw) The last two callbacks are causing problems when converted to devcb2, need to try to understand why.
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r29988
Fixed snes regression from modernization (nw)
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r29987
fixed usage of uninitialized members in tms7000_device (nw)
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r29986
fixed usage of uninitialized member in i8251_device (nw)
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r29985
fixed usage of uninitialized member in nick_device (nw)
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r29984
fixed usage of uninitialized member in dave_device (nw)
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r29983
fixed usage of uninitialized members in i80186_cpu_device (nw)
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Download:MAME SVN r30005 x86
Download:MAME SVN r30005 x64
Source: Here



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