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EmuCR: PPSSPPPPSSPP Git (2014/04/08) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5776 from kaienfr/pmp_video_branch
Pmp video branch
* just a typ in comment fix->pix
* rollback something changes for Symbian compiling issue
* Remove decode function of SimpleAudioDec and use its class method.
* add some comments, simplification, replacing auto :) and something else
* close pmpdecoder after video playing.
* Merge remote-tracking branch 'origin/master' into pmp_video_branch
* Merge pull request #5815 from kaienfr/test_master
Mp3 file is not always have two channels
* Mp3 file is not always have two channels
* fix pmp video quality issue.
We have no more decoding errors on imcomplete frame now.
* Avoid type cast issue - pass mpeg context address instead of context pointer in function args.
* Cast issue again on Unix = =, try void*
* try reinterpret_cast
* fix cast issue for unix
* change some warn_log to debug_log
* Do State PMP media, and some other updates to PMP media.
* update for supporting pmp video
* updates
* fix for AAC audio playing
* Cleanup SimpleAudioDec
and remove unused AudioCreate fonction, it can be down in the class constructor.
* PMP Video
Not ready for merge, only for discussion about the current stage.
The video frame seems been decoded into RGB24 by my decodePmpVideo function, and the dumped ppm output file have also something.
But in ppsspp, we can just see some nonsense noise on the screen, but already hear AAC audio :)
I still have no idea what's wrong. Can somebody help? Thanks!

EmuCR: PPSSPP

Download: PPSSPP Git (2014/04/08) x86
Download: PPSSPP Git (2014/04/08) x64
Download: PPSSPP Git (2014/04/08) for Android
Source: Here



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