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EmuCR: PPSSPPPPSSPP Git (2014/04/21) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5909 from raven02/patch-11
Split out texture level
* Split out texture level
* Merge pull request #5919 from unknownbrackets/ctrl-minor
Saturate analog positions in case outside [-1, 1]
* Saturate analog positions in case outside [-1, 1].
Reported by Mio, some configuration was giving 1.0000001, which wrapped.
This is not a hot area so let's just saturate to force it to the right
range.
* Merge pull request #5924 from unknownbrackets/debugger
Fix a race condition on shutdown with hashmap
* Fix a race condition on shutdown with hashmap.
Also, always need to init the blocks, they are not zero initialized.
* Merge pull request #5923 from unknownbrackets/ui-tweaks
Don't count all files as savedata if id blank
* Don't count all files as savedata if id blank.
* Merge pull request #5921 from unknownbrackets/psmfplayer
Correct scePsmfPlayer setup error codes and GetPsmfInfo
* Correct errors in scePsmfPlayerGetPsmfInfo().
* Correct the results of scePsmfPlayerGetPsmfInfo().
Not sure of the other field yet, probably PCM?
* Detect bad data in scePsmfPlayerSetPsmf*(), report.
Not returning an error code here for now to be safe.
* Validate params in scePsmfPlayerSetPsmf*().
Also, properly swap offset/size on BE.
* Allow using a copy of a psmfplayer handle.
Since this works on the PSP. Games do it with mpeg for sure, maybe with
psmfplayer as well?
* Correct scePsmfPlayerSetTempBuf() error codes.
And rename error code, since it's more about invalid status than being not
initialized yet (it's returned even if it the status has advanced.)

EmuCR: PPSSPP

Download: PPSSPP Git (2014/04/21) x86
Download: PPSSPP Git (2014/04/21) x64
Download: PPSSPP Git (2014/04/21) for Android
Source: Here



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