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EmuCR: PPSSPPPPSSPP Git (2014/04/30) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #5987 from unknownbrackets/multithread
Fix another race in multithread, and ge sync
* Fix hang on stop before run w/ multithreading.
And clarify logic.
* Fix IsOnSeparateCPUThread(), was always false.
Erp, because of detach().
* Unlock reslts before scheduling.
To prevent deadlock while debugging with events all running sync.
* Fix another race condition.
If EVENT_FINISH is received, but coreState is still CORE_RUNNING and the
thread is still enabled, it would hang. Makes more sense to wait for
events before processing them anyhow...
* Merge pull request #5988 from unknownbrackets/gpu-minor
Eat a few more cycles on END cmds
* Eat a few more cycles on END cmds.
Fixes #3049, which apparently expects an END/FINISH to not immediately
trigger (it drawsyncs soon after, and completely expects that to
reschedule.)
Either way, it seems plausible an END would take a few more cycles than
most instructions, since it generates an interrupt.
* Merge pull request #5984 from unknownbrackets/interp-fix
Fix replacement funcs in the interpreter
* Fix replacement funcs in the interpreter.

EmuCR: PPSSPP

Download: PPSSPP Git (2014/04/30) x86
Download: PPSSPP Git (2014/04/30) x64
Download: PPSSPP Git (2014/04/30) for Android
Source: Here

1 Comments:

  1. it is possible to enable multiple shaders likle fxaa +aa colors or vibrant colors +4hq aa in the near future?

    ReplyDelete

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