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MAMEMAME SVN r30594 is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME SVN Changelog:
r30594
m37710: make memory helpers inline; remove more obsolete cruft (nw)
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r30593
fm_scsi: fix SCSI regression. (no whatsnew)
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r30592
Netlist codebase now also compiles outside the MAME environment. Replaced tagmap with a very simple class to make it happen. Linear searches, slow, but only used during analysis. Various minor changes and some more logging.
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r30591
Fix for regression in odeontw2 (nw)
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r30590
sdl: properly disable sound on -bench runs (nw)
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r30589
Amiga: Fix some MAME issues
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r30588
Amiga: Add support for interlaced modes. Currently, this basically emulates a "flickerfixer" device because the core doesn't have native interlace support yet.
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r30587
Amiga: Fix A2052 device name
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r30586
Fixed msx2_flop.xml validation (nw)
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r30585
more movement towards better rendering (nw)
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r30584
Fixed last one missed from r30521: Fixed ROM_RELOAD sizes to match actual rom sizes in certain WPC_95.c games (nw)
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r30583
slots are now taken in consideration even if defined in ini only (nw)
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r30582
New clones added: -Zira [PinMAME] -Meg-Aaton (alternate set) [PinMAME] -Nautilus [PinMAME] -The Raid [PinMAME] -Star Fire (alternate set) [PinMAME] -Flash Dragon [PinMAME] -Skill Flight (Playmatic) [PinMAME]
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Download:MAME SVN r30594 x86
Download:MAME SVN r30594 x64
Source: Here



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